CSC-105: Introductory Computer Science at Furman

At Furman, every student’s ability to find, manipulate, analyze and produce information using a variety of sophisticated problem-solving techniques and computing technologies is a high priority. You have several options for initiating such a study – through different themes of the course CSC-105: Introduction to Computer Science. Each section of the course applies fundamental principles of computing to a different real world problem. This document gives a brief overview of the themes for upcoming offerings of CSC-105. For more information, consult the Furman University Catalogue or contact the Department of Computer Science at 294-2097.

FALL 2018
 
CSC-105-01 – Games and Artificial Intelligence (with Dr. Chris Alvin) MWF@ 9:30 a.m., Lab M @ 2:30
In the movie WarGames we discovered that the only way to avoid global thermonuclear war is "not to play." Decades later, we still play games.

An integral ingredient in modern games is artificial intelligence. This course will introduce students to computer science through the lens of games and their constituent intelligence, or lack thereof.





CSC-105-02 – Virtual Worlds (with Dr. Philippe Giabbanelli) – MWF @ 11:30 a.m., Lab T @ 2:30

Imagine that you want to help your community to be safer or healthier. Would you just go ahead with building a new police station or sports center? If it fails, resources were wasted. And even if it works out, there may have been a better solution. Building virtual worlds using computer programs provides a safe and thorough approach to identify possible interventions, before doing them in the real-world. This multidisciplinary course will introduce techniques to capture the complexity of our real-world and make accurate predictions.

CSC-105-03 – Secret Communication (with Dr. Chris Healy) MWF @ 8:30 a.m., Lab T @ 2:30

For centuries, people have sought ways to keep their messages hidden or unreadable by eavesdroppers. We will study the various means by which many state secrets, war plans, and credit card numbers have been encrypted.

Today, communication is automated by computer and information technology. To understand how secret communications work, we will delve into how information itself such as text is represented inside the computer. Then, we will discover how this digital information can be manipulated into different forms. Along the way, we will learn basic problem solving techniques on the computer.


 





SPRING 2019





CSC-105-01 – Assistive/Accessible Technologies (with Dr. Paula Gabbert) –
MWF @ 10:30 a.m., Lab M @ 2:30

This course surveys topics in computer science through the lens of persons with disabilities. Technology can both hinder and assist disabilities and this course will explore both perspectives while investigating the core concepts of computing including computer architecture, operating systems, data storage, networks, algorithms, and software development. Specific assistive technologies will be demonstrated during hands-on lab activities. The course is multidisciplinary, introducing key legal guidelines for accessible technology, social issues related to community and exclusion resulting from inaccessible technology, and global issues surrounding accessible technologies.

CSC-105-02 – Virtual Worlds (with Dr. Philippe Giabbanelli) – MWF @ 11:30 a.m., Lab T @ 2:30

Imagine that you want to help your community to be safer or healthier. Would you just go ahead with building a new police station or sports center? If it fails, resources were wasted. And even if it works out, there may have been a better solution. Building virtual worlds using computer programs provides a safe and thorough approach to identify possible interventions, before doing them in the real-world. This multidisciplinary course will introduce techniques to capture the complexity of our real-world and make accurate predictions.

CSC-105-03 – Games and Artificial Intelligence (with Dr. Chris Alvin)
MWF @ 9:30 a.m., Lab W @ 2:30

In the movie WarGames we discovered that the only way to avoid global thermonuclear war is "not to play." Decades later, we still play games.

An integral ingredient in modern games is artificial intelligence. This course will introduce students to computer science through the lens of games and their constituent intelligence, or lack thereof.



 


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